Using Control Technology in Science
Programmable toys can help young children develop spatial awareness and introduces the concept that control can be accomplished through the input of a sequence of instructions. More complex situations can be investigated through the use of interfaces, which allow the computer to control external devices such as lights, motors and switches.
Examples of computer control activities in Science topics include:

Roamer
The requirements of the Key Stage 2 ICT Curriculum are fully covered by Roamer Control. The Roamer Control box allows students to bring their creations alive with full control over robotic like actions. Find out more by visiting our Roamer area for case studies and information.
Roamers and Pixies can be dressed up as an animal to move around in their 'habitats'.
Robolab
LEGO makes four types of input sensors: light, angle, touch, and temperature. Output controls include motors, sound generators, and lights.
Combining lego with computer-controlled motors and sensors, Robolab allows students to build devices that accomplish a wide-range of problem solving activities. Children are able to construct a robot to perform specific duties and then write a program for the robot using the ROBOLAB software. After downloading the program from the computer to the RCX, LEGO programmable brick, students observe if their solution was successful. They then have the opportunity to modify or optimise their solution.
See East Peckham School's Interschool Robolab Exploratory Experience for ideas.
Please visit our Robolab area for case studies and information, including a teacher's evaluation of the Amusement Park kit.
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| Building an alarm for a treasure chest |
'Roundabout' by Year 6 pupils at Briary Primary School.