Datalogging Simulations |
A Sense of ....... software are a perfect way to engage pupils when using real datalogging equipment.
NC References
KS2 ICT 1a, 1b, 2b, 2c, 4a, 5a, 5c
QCA References
KS2 ICT Unit 5F: Monitoring environmental conditions and changes
Available from TAG Learning or Commotion
A Sense of Murder
Lux Lumens, Millionaire Industrialist has been discovered murdered! Four of his employees have been staying at the same hotel, each with a reason to do him injury. But each guest has a cast iron alibi – or so it seems! The hotel data sensors have logged lots of information, who could be lying? Pupils access the logged data and analyse it against the alibis, gradually eliminating suspects. Thinking Skills and problem solving are also developed and the package contains many extra resources, linked to full and detailed lesson plans to allow the teacher to teach this problematic area of the curriculum in an enjoyable, innovative and successful way.
A Sense of Mystery
The Second in ‘The Sense of…' series, this title takes pupils on a journey of discovery as they attempt to solve the attempted theft of the Khoo-Itz-Bhigg diamond. The thief (chosen randomly from a cast of characters) must be trapped inside, and yet they all have plausible cover stories. The museum has logged lots of data, and this can be interrogated alongside suspects' stories. Who is the guilty party..? The software features random and different outcomes each time , as well as offering pupils to invent their own guilty or innocent suspect and place them into the game setting for others to interrogate
Review of Sense of Murder
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Site Licence: £49.99 Use: This software is ideal to be used on a large display with a data projector. |
![]() | Detailed Lesson Plans |
| Opportunities for Assessment A major feature of each lesson is the pupil's discussions and explanations of their ideas which opens the doors to many assessment opportunities. |
| Introductory Lesson The pupils look at the newspaper article explaining the murder case which they are to solve. They then move onto the 'Odd-one-out' activity which is used to get them thinking. The activity starts with three suspects from the murder. | ![]() |
| Examples of dialogue from the Lesson Plan Teacher: Who is the odd-one-out? (Choices: Anna, Darren and Hugh) |
| Screen Two Teacher: Which is the odd-one-out? (Choices: Television, radio and mobile phone)
Pupil 2: Mobile phone, because you can talk to it. Pupil 3: Radio, because it s not interactive. Teacher: What do you mean by interactive? Pupil 4: You can press the red button on the TV and get more information and you can press buttons on the phone and get more information, the radio just makes sounds. Pupil 5: You can change stations to get more information. Pupil 6: But that's just lucky if you get what you want, on the TV you can get to play games and on the phone. |
![]() | The final part of the lesson aims to enable the pupils to realise the importance of precise language to describe graphs of data.
The image on the left shows an annotation of the light data graph. |
| Other Features of the Software Package |
| Simulations of real life scenarios The animation can be paused at any time so that the pupils can be asked to discuss and predict the shape of the graph as the kettle reaches boiling point. |
| The pupils' language and thinking is developed using an animation of a museum security camera to introduce the concept. The pupils consider different scenarios to identify the appropriate sensor and sampling rates. The scenario is a museum containing a special jewel, which is watched over by security cameras. The cameras can only store a limited number of 120 frames. Therefore, the class need to decide how often to capture a picture, every hour, every five minutes, every minute or every second. | ![]() |
![]() | Recording Sound Levels from the computer By holding the sound sensor next to the computer's speakers, pupils record the sound levels for the different radio stations on the virtual radio. They then annotate the graph to identify when the radio station was playing Rock music (loud), Dance music (repetitive beat) or a comedy programme (from quiet to loud when the audience laughs). |
| Living Graph - Annotating Graphs The pupils' language and thinking is developed using a 'Living graph'. It attempts to link real data collected using the datalogger to match to the software data. The pupils decide which data they look at, light, sound and/or temperature and arrange the the annotated labels on the graph. | ![]() |